SCENE 43 farmhouse, SCENE, "Farmer's Home"
	MUSIC gnome.mid
	GIVE L9999
	GIVE M9999
	IF T62, @over2
	COMPARE #<gnomes>, 1
	IF= @fight2
	COMPARE #<gnomes>, 2
	IF= @fight3
	COMPARE #<gnomes>, 3
	IF= @over
	ACTOR 1, "Farmer", farmer, 3,50,80
	ACTOR 2, "Garden Gnome", gardengnome, 1,30,80
	ACTOR 3, "Garden Gnome", gardengnome, 2,70,40
	ACTOR 4, "Garden Gnome", gardengnome, 4,60,90
	1: HELP! GARDEN GNOMES!
	2: Mwehehehe!
	3: Mwahahaha!
	4: Blahahaha!
	1: You'd better stomp 'em before they stomp you!
	2: D-
	3: -I-
	4: -E!
	MOVE 2,-100,-100,1
	MOVE 3,-100,-100,1
	MOVE 4,-100,-100,1
	SET gnomes, 0
@fight1
ACTOR 1, "Farmer", farmer, 3,50,80
1: Look out! Here they come!
FIGHT2 211,211,211
IF WIN @fight12
MUSIC gnome.mid
	ACTOR 2, "Garden Gnome", gardengnome, 1,30,80
	ACTOR 3, "Garden Gnome", gardengnome, 2,70,40
	ACTOR 4, "Garden Gnome", gardengnome, 4,60,90
	2: Mwehehehe!
	3: Mwahahaha!
	4: Blahahaha!
	2: We win!
END
@fight12
MUSIC gnome.mid
ADD gnomes, 1
GOTO @fight2
END
@fight2
ACTOR 1, "Farmer", farmer, 3,50,80
1: Whoa! There's some big ones in there!
FIGHT2 211,212,211,212
IF WIN, @fight22
MUSIC gnome.mid
	ACTOR 2, "Garden Gnome", gardengnome, 1,30,80
	ACTOR 3, "Garden Gnome", gardengnome, 2,70,40
	ACTOR 4, "Garden Gnome", gardengnome, 4,60,90
	2: Mwehehehe!
	3: Mwahahaha!
	4: Blahahaha!
	2: We win!
END
@fight22
MUSIC gnome.mid
ADD gnomes, 1
GOTO @fight3
END
@fight3
ACTOR 1, "Farmer", farmer, 3,50,80
1: Quick! Kill their leader!
FIGHT2 212,213,212
IF WIN, @over
MUSIC gnome.mid
	ACTOR 2, "Garden Gnome", gardengnome, 1,30,80
	ACTOR 3, "Garden Gnome", gardengnome, 2,70,40
	ACTOR 4, "Garden Gnome", gardengnome, 4,60,90
	2: Mwehehehe!
	3: Mwahahaha!
	4: Blahahaha!
	2: We win!
END

@over
	MUSIC gnome.mid
	GIVE T62
	GIVE I504
	1: That was quite a show you put on back there.
	1: And look, there was a shard on the boss.
	1: Well, thank you for all your help.
	1: I will tell Axl that you have helped me. You may now go back to him.
END

@over2
	ACTOR 1, "Farmer", farmer, 3,50,60
	1: Welcome back, Sir %1. You are always welcome around here.
	COMPARE #<ee2>, 1
	IF= @end
	ACTOR 9, "Easter Egg", egg, 1,20,70
END

@end
END

@eventactorclick9
	N: You found easter egg #2!
	SET ee2, 1
	GIVE I231
	MOVE 9,-100,-100,1
END